Tiberian Sun 2
This MOD will give Tiberian Sun new life and gameplay. Features simpler gameplay, 'new' units, and faster gamespeed.
Jul 23, 2017 Tiberian Sun True Power Mod Download. 7/23/2017 0 Comments Just because the game designers made a good game doesn't mean you can't make it even better. Command & Conquer 2: Tiberian Sun is the sequel to Command & Conquer: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the Global Defense Initiative (GDI) against the Brotherhood of Nod in a struggle for control of the planet. Tiberian Sun is a long way from state of the art, but real-time-strategy buffs will get a kick out of revisiting this classic series. Best VPN Services for 2020 Curated by Cnet.
Tiberian Sun Firestorm Rules Files
Title:Tiberian Sun 2
Author:cifer'
Email:[email protected]
Created using the SunEdit 2K editor.
It's called Tiberian Sun 2 because it is somewhat influenced by the gameplay of Red Alert 2 (ie. units have second fucntion and faster gameplay) but is still Tiberian Sun at heart (the 2 in Tiberian Sun 2 came from the 2 of Red Alert 2). Sorry for the lame title. It does not have new units. But most of the 'new' units are actually hybrid units. The purpose of this mod is to make Tiberian Sun simpler and faster but still keep it like Tiberian Sun.
pls email me comments ang suggestions (like if the game is not balanced)
Installation:just copy both INI files to your Tiberian Sun Firestorm directory
REQUIRES BOTH TIBERIAN SUN AND FIRESTORM TO WORK PROPERLY
general changes:
-faster gameplay
-smaller tech trees Uefa champions league font.
-structures are weaker
V gear amvg1 drivers for mac. -lesser units
-lesser structures
-all units are faster and/or stronger
-Radar gives a free Mobile sensor array
-Engineer is also a medic
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-new veteran abilities
-que limit is 30
GDI changes: Eminent persians pdf files.
-Hover MLRS APC = Amphibious APC + Hover MLRS. The HOver MLRS can now carry five passengers
-EM pulse Disruptor Tank = Mobile EM pulse + Disruptor Tank. deploy to use the EM pulse
-Juggernaut does not need to deploy to fire
-Mammoth MkII hovers and is also a MObile War Factory. Deploy to use. build limit of two
-Orca Bomber Carryall = Orca Bomber + Carryall. build limit of four
-Jumpjet Fighter = jumpjet infantry + orca fighter. the jumpjet infantry has the gun of the orca fighter
-can now build Obelisk of Light,Tiberium Waste facility, Advanced power plant, SAM sites
-more units have sensors
-Ghost Stalker is stronger
NOD changes:
-Artillery does not need to deply to fire
-Flame Subterranean APC = Devil's Tongue + Subterranean APC. the APC can now fire fireballs
-Stealth Tank Reaper = Stealth Tank + Cyborg Reaper. Stealth Tank can shoot web on infantry units
-Fist of NOD is now a subterranean unit when travelling
-Cyborg Commando is weaker but has no build limit
-Rocket Infantry has stealth and has better firepower
Imacros for firefox. -Mutant Hijacker increased build limit to three
There are some more changes that i forgot to include.you would notice them anyway.
Known Bugs:
-AI builds component towers
-AI does not seem to know how to build certain structures and units
others.
GDI advantages::
-the only side with air units
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-has more powerful units
NOD advantages::
-has two superweapons
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-better use of stealth technology